This eliminates costly and failure prone electrical motor systems and transmissions completely. The Thrill-D-Air motion system uses an all new pneumatic system with industrial air springs as the motion element. The final production models for the Environmental (left) and Thrill-D Motion (right) versions of the game.ĪH: What inspired the decision to create a motion seat version? Can you describe how it works?ĮJ: Being an arcade shop, at Raw Thrills we want to play with all the cool toys, and motion simulation is something we have been dying to do for years! Depending on customer requests even more configurations may be released. Of course you gotta see the big top-of-the-food-chain predators like the T-Rex and Spinosaurus (pictured above).ĪH: How many game cabinet configurations are planned for the game?Ĭurrently we have both the Full Motion Thrill-D simulator, as well as an awesome Environmental Cockpit Cabinet. UPDATE: Here is a new trailer for Jurassic Park that was just uploaded to Youtube.ĪH: Ah, that explains the brighter colors on many of the dinos. What determined which dinosaurs did and did not appear in the game?ĮJ: It’s all about the Jurassic Park movies – the best and the baddest out there – Raptors, Triceratops, Pteranodons, Compsognathus (Compys), T-Rex, Spinosaurus, Stegosaurus, Brachiosaurus, Dilophosaurus (your classic spitters!). The amazing thing is that dinosaurs still exist today – they’re called birds! So you are going to see all your favorites from Jurassic Park, as well as seeing the bright colors and feathers that science has now determined were part of the dinosaur world eons ago. We worked closely with Universal to make sure the dinosaurs incorporated all the latest archaeological findings, as well as being faithful to Jurassic Park. It really takes the arcade experience to a new dimension – we call it THRILL-D ™!ĪH: How was the research process handled in regards to the dinosaurs? It is our first full motion simulator, environmental cabinet, quad sound, the best dinosaur animations ever done, and super realistic environmental art. We have done some pretty wicked games over the years – but this one I think takes the cake. Here are some additional in-engine ‘bullshots’ of the game, click for a full viewĪH: What features make this different from other games Raw Thrills has worked on over the years? Of course this does not even include the production and test side of things.ĪH: Was everything done in house between the hardware and software or was some work handled by outside studios?ĮJ: It was a total in house job with the game engine and Linux core originally from our Play Mechanix studio. Our Raw Thrills studio did the game and art side of things, plus additional tech and engine tweaks. I actually had to scale all of these down as they were set to some massive sizes.ĪH: How big is the development team behind this?ĮJ: The Design Team is about 15 people including animators, artists, programmers, sound, music, producers, mechanical and electrical engineering, etc. And when you are talking Dinosaurs – what is better than Jurassic Park – NOTHING!!!ĪH: How long has this game been in development?ĮJ: After 3 years and $ 4 million I think this game is turning out pretty cool – but our bankers are about to shut us down if we don’t get it finished!Ĭlick on the thumbnails below to check out concept art from the game. Our animation, background and coding guys have been waiting for all their lives to get to show off their mad chops on a project like this. Let’s get to it!Īrcade Heroes: What inspired the project to get off the ground?Įugene Jarvis: Jurassic Park is the premiere dinosaur franchise, and we have always wanted to do a Dino game. Curious to know more about it, I reached out to Eugene and he was kind enough to to take the time to respond. Called Jurassic Park Arcade, we have been keeping an eye on this game since the first reveal at IAAPA 2014. But in the meantime, the newest game from Raw Thrills is about to release to the arcade world so that any venue to feature arcade entertainment can grab it. There was some news recently with him joining up with Housemarque to develop a new game, which will appear on game consoles (it is still too early for him to discuss that one). Around the time that Midway and Atari Games got out of the arcade business, Eugene along with Andrew Eloff and Deepak Deo founded Raw Thrills Inc. The name Eugene Jarvis is well-known in video gaming circles although more than once I have surprised someone by mentioning that he is not only still in the industry but he is also still involved in the creation of those video arcade games everyone thought died off years ago.
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